That said, The Phantom Pain’s story, a tale of loss and revenge, is a mixed bag. Kojima and company get lost in the themes, which results in a game that raises more questions than it answers. Still, The Phantom Pain is an achievement, and one of the best video games released for this console generation. We played The Phantom Pain on Xbox One, but the game’s also available on PlayStation 4, PC, and last-generation consoles.
Kept You Waiting, Huh?
The Phantom Pain continues where its preamble, Metal Gear Solid V: Ground Zeroes, left off, with mercenary leader Big Boss rendered comatose after the Skeletor-like Skull Face blew up his home, killed many of his soldier-for-hire friends, and left him for dead.
Fast-forward nine years and Big Boss, aka Snake, awakes. Without giving too much away, what follows next is a hallucinogenic trip. The intro is incredible, if a little overlong. The Phantom Pain’s opening stage is packed with Moby Dick references, nightmarish imagery, and a mysterious helper voiced by Kiefer Sutherland. It’s a thrilling tutorial sequence that ends with Snake on his road to recovery and revenge.
However, the rest of the game isn’t quite as fanciful. The Phantom Pain isn’t as drenched in wacky monologues, over-the-top villains, and crazy super powers as the other Metal Gear entries. If those games were G.I. Joe episodes, The Phantom Pain is Apocalypse Now. Or, it strives to be. The Phantom Pain’s story is a serious one about modern culture’s obsession with war and revenge’s emptiness, but many of the most-vital story points are relegated to audio tapes that you receive after a successful mission. We would’ve liked to have seen Kaz—Big Boss’s number one, and a man who suffers from phantom pains on multiple levels—visibly emote some of the venom he spits on tape.
And the game’s plot, which was promised to complete the circle and tie the Metal Gear Solid series back into its 8-bit Metal Gear NES roots, isn’t quite up to snuff. Plot points go unresolved due to chapter 2’s truncated nature, and there’s a poorly set-up swerve that attempts to fit into the larger themes. When you finally put the controller down, you may feel a phantom pain of your own.
Let The Legend Come Back to Life
As Big Boss, alternately known as Punished “Venom” Snake, you rebuild your lost army and exact revenge on Skull Face. To do this, you must stealth your way through Afghanistan and Africa while freeing prisoners, rescuing child soldiers, retrieving lost comrades, collecting and customizing weaponry, battling mecha, and capturing animals. Yes, The Phantom Pain is as fun as it sounds, and it controls wonderfully.For the first time, you won’t struggle with the controls of a Metal Gear game, as shooting, running, driving, and “Fultoning” (the act of tying balloons to people or objects and extracting them from the battlefield) responds nearly perfectly. Snake’s move set is even more refined than it was in Ground Zeroes, as he can now knock on walls to attract guards to his position and dive in and out of hiding with the touch of a button or flick of an analog stick.
To keep track of enemy sentries in such a wide-open world, you need to view them through your scope and tag them. We once viewed this as cheating—what’s the point of marking your enemies in a stealth game?—but now realize how essential it is to balancing the gameplay. Metal Gear Solid V’s world is huge and detailed. Shrubs, rocks, trucks, flags, hovels, military bases, and about a million other things obscure your vision. Suppose there’s a large highway bisected by a long, multi-tiered bridge. You’re going to need that scope to mark the miniscule snipers perched upon the parapets who can push your wig back from a distance.
The scope is a godsend, though a bit of a nuisance with the Xbox One controller. You need to hold the R1 trigger to activate the scope, but it’s too shallow and uncomfortable to be held for long periods of time, especially while thumbing and clicking the right stick to look around and zoom in on targets. We would’ve preferred to toggle the scope on and off, as opposed to holding a button.
Other than that, Snake moves as nimble as a fox, which makes sneaking around and capturing bad guys—to turn them into good guys—such a joy. Since enemies are potential friends, you’re encouraged to complete missions, of which there are many, with non-lethal tactics. That guy you can headshot, neck-slice, or run over with a Humvee? He could potentially be the one to unlock that weapon or item you need. Just tie a Fulton Recovery balloon to him and watch him cry “Yahoo!” as he sails off into the sky toward your rebuilt Mother Base.
This Is Outer Heaven
Mother Base is the hub where you shower to wash off the bloody battlefield dirt, pet the one-eyed puppy you found, or meet the same guy that you “recruited” earlier. He’ll salute you and probably beg you to beat him up to increase base morale. Weird? Sure, but fun, incredibly satisfying, and incredibly Kojima.As Mother Base grows, so does your army, your arsenal, and your reputation. Eventually, soldiers start volunteering to join your crew, because they’ve heard of your heroic efforts from afar. You can also expand your base, order the construction of new weapons, and send soldiers into the field to fight other battles, while you tackle solo missions.
Eventually, you can fight alongside “Buddies” that include the aforementioned puppy, grown up into a dagger-wielding kill-hound (D-Dog), a horse (D-Horse), a mini-mech (Walker Gear), or a seductively dressed, photosynthetic sniper (Quiet).
Kids in America
The Phantom Pain carries the distinct flavor of a Western revenge tale set in the 1980s. You can play the rock and pop cassette tapes (including gems such as Ah-Ha!’s “Take On Me” and Bill Idol’s “Rebel Yell”) that you find scattered throughout the battlefields on Snake’s Sony Walkman as he skulks around on-foot, or use them as his helicopters’ theme music. Even the original score sounds synthy and John Carpenter-ish, bringing the series full circle back to its supposed Escape From New York inspiration. Unfortunately, the Xbox One version lacks the PC version’s ability to import custom music.The enemy AI is one of the best we’ve seen in a video game. Pick off too many soldiers with headshots and they’ll start wearing helmets the next time you run into their army. Like to K.O. troops with sleeping gas? They may start wearing protective gas masks in your next tango. The AI also factors into The Phantom Pain’s day-night cycle. If you infiltrate a base between shifts, you may find an easier way to penetrate the enemy forces.
Add the mysterious motivations of characters like Skull Face and Ocelot, and the sometimes brutally realistic, but gorgeous, Fox Engine graphics, and you have a dreamlike game, though it’s a military shooter. When Snake gets shot, the screen isn’t splattered with that often-annoying red jelly that’s supposed to be blood. Instead, the screen resembles burning celluloid. It’s unnerving.
Cipher Sent Us to Hell
Also unnerving: the appearance of pay-to-win microtransactions in a AAA game. If it’s not enough to pay almost $70 for a new console game, you need to pay real-world money to buy new Forward Operating Bases (FOBs), which are additions for your Mother Base you can use in a multiplayer setting. You can invade other players’ FOBs to steal animals, weapons, resources, and soldiers. It’s an optional mode, of course, and you get one free FOB to toy with, but the mere suggestion of paying cash for extra doodads in a major release is enough to put us off. You can also buy FOBs using the in-game currency, Mother Base Coins, but you amass them very, very slowly.Even worse, a recently introduced patch lets you buy FOB insurance with real-world money—a huge mistake. Now, Joe Blow can pay to make sure that nearly anything you swipe is covered, removing the threat of being cleaned out by a rival. Sure, nukes and captured or sick soldiers are potential victims, but FOB insurance ruins the sick joy that comes with ransacking some random’s home base. Oh, you can also pay to speed up the development times of new FOBs. Ugh.
It’s also worth noting that since the game’s launch, there have been connection problems involving FOBs. To be fair, things have gotten better, but the online issues affect the single-player, too. FOBs are connected to the iDroid, Snake’s way of selecting missions and managing Mother Base, and it can lag when the servers are overwhelmed. It’s annoying, but you don’t have to deal with the lag if you play the single-player campaign in offline mode.
The patched-in Metal Gear Online, a multiplayer game where you can play as a variety of soldier classes in a variety of game modes, is quite flawed, too. Matchmaking is problematic, and the stealth camo is damn near broken to the point of being overpowered. Metal Gear Online isn’t going to replace Battlefield 4, but it’s a decent diversion.
You Feel It, Too, Don’t You?
Metal Gear Solid V: The Phantom Pain is a fine way for Kojima to say farewell to the series he’s helmed for nearly 30 years. The last time we played a game with a set of perfectly greased interlocking systems—building Mother Base, recruiting soldiers, going on missions, and customizing weapons and vehicles—was Metal Gear Solid: Peace Walker for PlayStation Portable. The Phantom Pain is like that game, but fully realized. Yes, the story may be the weakest in the series and the online modes are filled with money-grabbing shenanigans, but if you’re a Gear head, consider The Phantom Pain a must-play title.
Credits :- https://in.pcmag.com/microsoft-xbox-one/95715/metal-gear-solid-v-the-phantom-pain-for-xbox-one
(If you like to check wiki for) :- Metal Gear Solid V: The Phantom Pain